Listen "C++ Game Development at Ubisoft"
Episode Synopsis
Rob and Jason are joined by Nicolas Fleury, Technical Architect at Ubisoft Montreal, to talk about the development and performance tuning techniques used at Ubisoft on games like Rainbow Six Siege.
Nicolas has 13 years of experience in the video game industry, more years in the software industry in telecoms, in speech recognition and in computer assisted surgery. Technical Architect on Tom Clancy's: Rainbow Six Siege, he is one of the key Architects behind some collaboration initiatives at Ubisoft and was also Technical Architect on games like Prince of Persia. He presented at CppCon 2014 "C++ in Huge AAA Games".
News
Bjarne Stroustrup - Keynote Meeting C++ 2016
Investigating Radix Sort
How to use PVS-Studio for Free
Nicolas Fleury
Nicolas Fleury
Links
Ubisoft Montreal
CppCon 2014: Nicolas Fleury "C++ in Huge AAA Games"
CppCon 2016: Nicolas Fleury "Rainbow Six Siege: Quest for Performance"
SG14 Group
CppCon 2014: Mike Acton "Data-Oriented Design and C++"
CppCon 2014: Jeff Preshing "How Ubisoft Develops Games for Multicore - Before and After C++11"
CppCon 2016: Nicholas Ormrod "The strange details of std::string at Facebook"
Sponsor
JetBrains
Nicolas has 13 years of experience in the video game industry, more years in the software industry in telecoms, in speech recognition and in computer assisted surgery. Technical Architect on Tom Clancy's: Rainbow Six Siege, he is one of the key Architects behind some collaboration initiatives at Ubisoft and was also Technical Architect on games like Prince of Persia. He presented at CppCon 2014 "C++ in Huge AAA Games".
News
Bjarne Stroustrup - Keynote Meeting C++ 2016
Investigating Radix Sort
How to use PVS-Studio for Free
Nicolas Fleury
Nicolas Fleury
Links
Ubisoft Montreal
CppCon 2014: Nicolas Fleury "C++ in Huge AAA Games"
CppCon 2016: Nicolas Fleury "Rainbow Six Siege: Quest for Performance"
SG14 Group
CppCon 2014: Mike Acton "Data-Oriented Design and C++"
CppCon 2014: Jeff Preshing "How Ubisoft Develops Games for Multicore - Before and After C++11"
CppCon 2016: Nicholas Ormrod "The strange details of std::string at Facebook"
Sponsor
JetBrains
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