Volumetric Fog in Enshrouded - Lessons LEarned

21/10/2025 15 min

Listen "Volumetric Fog in Enshrouded - Lessons LEarned"

Episode Synopsis

Today we're going to dive into a talk by Lukas Feller, Graphics Programmer of King Games, focusing on the development of volumetric fog effects used in the game Enshrouded; explaining an initial failed attempt using MSAA and the successful second one using TAA, inspired by techniques from games like Read Dead Redemption 2 and the Forstbite engine.Watch full presentation here:https://www.youtube.com/watch?v=OR8HbFnQdlkOriginal Copyright Free Music written, performed, and produced by TrackTribehttps://www.youtube.com/watch?v=HK9z2cR8nlM&list=PLFEJ2E5exsjrjRzhJdOYOmTlcYfK3Hz7_