Listen "Triangle Visibility Buffer 2.0"
Episode Synopsis
In this session, we’ll look at a 2024 I3D presentation by David Erler from The Forge, where he unveiled the second iteration of their Triangle Visibility Buffer—first introduced in 2013—now with a GPU-centric approach to triangle processing. While the results are encouraging, the method still faces several challenges.See full presentation:https://youtu.be/kWLev9CoQdg?si=yhwSLjDS6Pwhndpv
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