Strand-based hair and fur rendering in Indiana Jones

09/10/2025 18 min

Listen "Strand-based hair and fur rendering in Indiana Jones"

Episode Synopsis

Today we're going to talk about this presentation by Sergei Kulikov from Machine Games at SIGGRAPH 2025, where he details the hair rendering system implementation for the game Indiana Jones and the Great Circle, keeping the 60 FPS target, using asynchronous compute and LOD management to limit segment count to maximum 2 million.Read full presentaion:https://advances.realtimerendering.com/s2025/content/Strand%20Hair%20in%20IJGC%20-%20Final%20Slides%20(Post-Conference).pdfOriginal Copyright Free Music written, performed and produced by TrackTribe:https://www.youtube.com/watch?v=HK9z2cR8nlM&list=PLFEJ2E5exsjrjRzhJdOYOmTlcYfK3Hz7_