Geometry Rendering Pipeline Architecture at Activision

10/07/2025 30 min

Listen "Geometry Rendering Pipeline Architecture at Activision"

Episode Synopsis

Today we’re talking about Michal Drobot’s SIGGRAPH 2021 presentation for Infinity Ward, where he showed how they built a hybrid rendering pipeline using Forward+, Visibility+, and a unified geometry buffer to massively increase triangle counts per frame—making way for more detailed game worlds.Watch Full Presentation:https://youtu.be/NoTUzzmxPo0?si=S-AypZxJVgCOGGh8