Listen "VSMM 2017: JFL excerpts from panel discussion on Immersive & Multisensory Experiences (IMEx)"
Episode Synopsis
VSMM 2017 Conference - 31st October 2017 - International Society on Virtual Systems and MultiMedia - JFL excerpts from panel discussion on Immersive & Multisensory Experiences (IMEx) - Panel Chair: Dr. Niall Murray (Athlone Institute of Technology)
Introduction: Recent technological advances have led to a profound increase the quality of multimedia content, in addition to different of interaction and consumption. Whilst technologies such as Virtual Reality (VR), 360-degree video and Augmented Reality (AR) aim to support novel immersive/interactive experiences, the opportunity to stimulate human senses outside the traditional audio and visual, to now include tactile, olfaction, and gustatory exists. Hence, it is possible to develop applications that consider inputs across all senses, i.e., truly immersive and interactive multimedia experiences. Such experiences may be influenced by the integration of different media formats, sensory modalities, the context, the user and varying communication/delivery mechanisms; with the aim to increase the perceptual user and quality of experience. In addition, artificial intelligence can be employed to augment existing and future offerings of these technologies.
In these contexts, the range of applications for virtual reality, augmented reality, 360-degree video and multisensory experiences is quite diverse with related and unique research challenges. Such applications include tele-medicine, training/education, health, tourism, entertainment among many others. This panel will discuss the existing research and progress to date, domain specific and technical challenges that remain to support and deliver Immersive and Multisensory Experiences (IMEx).
More here: https://vsmm2017.sched.com/list/descriptions/
Introduction: Recent technological advances have led to a profound increase the quality of multimedia content, in addition to different of interaction and consumption. Whilst technologies such as Virtual Reality (VR), 360-degree video and Augmented Reality (AR) aim to support novel immersive/interactive experiences, the opportunity to stimulate human senses outside the traditional audio and visual, to now include tactile, olfaction, and gustatory exists. Hence, it is possible to develop applications that consider inputs across all senses, i.e., truly immersive and interactive multimedia experiences. Such experiences may be influenced by the integration of different media formats, sensory modalities, the context, the user and varying communication/delivery mechanisms; with the aim to increase the perceptual user and quality of experience. In addition, artificial intelligence can be employed to augment existing and future offerings of these technologies.
In these contexts, the range of applications for virtual reality, augmented reality, 360-degree video and multisensory experiences is quite diverse with related and unique research challenges. Such applications include tele-medicine, training/education, health, tourism, entertainment among many others. This panel will discuss the existing research and progress to date, domain specific and technical challenges that remain to support and deliver Immersive and Multisensory Experiences (IMEx).
More here: https://vsmm2017.sched.com/list/descriptions/
More episodes of the podcast #bodymindself
Young people and mental health—JFL speaks to the European Economic and Social Committee (EESC)
30/11/2023
Social Determinants
26/10/2023
Dangers of Reification
11/11/2021
'Flaws': 2 strategies to deal with them
04/11/2021
Fear Appreciation
28/10/2021
ZARZA We are Zarza, the prestigious firm behind major projects in information technology.