Listen "#51 Product Design Glossary Podcast"
Episode Synopsis
In this episode, Bear breaks down essential UX and product design terms, providing a roadmap for anyone starting their journey in the field. From “Agile” to “Kanban,” “UX” to “UI,” we dive into practical definitions, explore how these terms play out in real-world projects, and discuss the critical role of shared vocabulary in building cohesive, user-centered products. Disclaimer: This content was generated via NoteBookLM AI and based on NNGroup’s UX glossary pages, intended purely for learning. There may be occasional AI-generated inaccuracies, so please consult the original articles for accurate details. Links to the original NN Group glossary articles are available in the show notes.Show Notes:Highly suggest reading the original Nielsen Norman Group articles for accurate information:• Agile Glossary• Research Methods Glossary• Quantitative UX Glossary• Typography Terms in UX• Visual Design Cheat Sheet• UX Deliverables Glossary• Product UX GlossaryNielsen Norman Group UX Glossary TermsI. Agile Development (Source: https://www.nngroup.com/articles/agile-glossary/)Agile Development: Defines Agile as an iterative approach to software development that emphasizes flexibility, collaboration, and customer value.Scrum: Outlines the Scrum framework, a popular agile methodology with specific roles, events, and artifacts.Sprint: Details the sprint cycle within Scrum, a time-boxed period for completing a set amount of work.Kanban: Explores the Kanban method, a visual system for managing and improving workflow.Lean UX: Explains Lean UX principles and practices, focused on minimizing waste and maximizing user value.II. User Research Methods (Source: https://www.nngroup.com/articles/research-methods-glossary/)Usability Testing: Defines usability testing as a method to evaluate a product or service by testing it with representative users.Heuristic Evaluation: Explains heuristic evaluation, a method where experts identify usability issues based on established principles.Eye Tracking: Describes eye tracking, a technique for measuring eye movements to understand user attention and behavior.Card Sorting: Defines card sorting, a method used to understand users' mental models and group information.A/B Testing: Explains A/B testing, a method for comparing two versions of a design to see which performs better.Tree Testing: Defines tree testing, a method for evaluating the findability of information within a website or app’s structure.III. Quantitative UX Research (Source: https://www.nngroup.com/articles/quant-ux-glossary/)Statistical Significance: Explains the concept of statistical significance and its role in determining the reliability of research findings.Confidence Interval: Defines confidence intervals and how they are used to estimate the range of possible values for a population parameter.Sample Size: Discusses the importance of sample size in quantitative research and how to determine an appropriate sample size.Conversion Rate: Defines conversion rate as the percentage of users who complete a desired action, such as making a purchase.Task Success Rate: Explains task success rate as a measure of how effectively users can complete specific tasks within a product.IV. Typography in UX Design (Source: https://www.nngroup.com/articles/typography-terms-ux/)Font Family: Defines font families and explores the different types, including serif, sans-serif, and display fonts.Font Weight: Explains font weight, the relative lightness or darkness of a typeface, and its impact on readability.Line Height (Leading): Defines leading, the vertical space between lines of text, and its effect on readability.Kerning: Explores kerning, the adjustment of space between individual characters, to improve legibility.Tracking: Defines tracking, the adjustment of space between characters across an entire block of text, to influence density and readability.V. Visual Design Principles (Source: https://www.nngroup.com/articles/visual-design-cheat-sheet/)Visual Hierarchy: Explains the use of visual cues like size, color, and contrast to guide users' attention and understanding.Gestalt Principles: Outlines Gestalt principles, such as proximity, similarity, and closure, and their application in design.Color Theory: Discusses color theory, including color harmony, contrast, and emotional associations of colors.White Space (Negative Space): Explores the use of white space to improve readability and create visual breathing room.Grid Systems: Defines grid systems as frameworks for organizing content on a page, enhancing consistency and visual flow.VI. UX Deliverables (Source: https://www.nngroup.com/articles/ux-deliverables-glossary/)Persona: Defines user personas as fictional representations of target users, capturing their characteristics and needs.User Journey Map: Explains user journey maps as visualizations of a user’s interactions with a product or service over time.Wireframe: Defines wireframes as low-fidelity representations of a design’s structure and layout.Prototype: Describes prototypes as interactive representations of a design, allowing for testing and user feedback.Usability Test Report: Explains usability test reports as documents summarizing findings and recommendations from usability testing.VII. Product UX (Source: https://www.nngroup.com/articles/product-ux-glossary/)Minimum Viable Product (MVP): Defines MVP as a version of a product with just enough features to attract early-adopter customers and validate a product idea.Product-Market Fit: Explains product-market fit as the degree to which a product satisfies market demand and meets customer needs.User Onboarding: Discusses user onboarding as the process of helping new users get started with a product and understand its value.Customer Lifetime Value (CLTV): Defines customer lifetime value as the predicted net profit attributed to the entire future relationship with a customer.Net Promoter Score (NPS): Explains Net Promoter Score as a metric that measures customer loyalty and satisfaction.
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