Listen "Episode 6, A Philosophy Of Software Design Part 2"
Episode Synopsis
Hi there my fellow gamedevs and welcome to yet another episode of the All Things Unity Podcast. Today we are going to continue our discussion about A philosophy of Software Design. This is part of a series about clean code and currently we are exploring some of the alternatives to clean code by Uncle bob.
In the previous episode we covered the first five chapters of the book, and today we will continue with another five.
In the episode I mention a book called “The Structure and Interpretation of Computer Programs” which you can get for free here: https://mitpress.mit.edu/sites/default/files/sicp/index.html
I hope you enjoyed this episode and join me on the next one where we will continue our discussion about A Philosophy of Software Design. I think we will need about 2 more episodes to cover the remainder of the book, and then we will look at two other alternatives to clean code.
And remember; With Unity, we can do great things.
In the previous episode we covered the first five chapters of the book, and today we will continue with another five.
In the episode I mention a book called “The Structure and Interpretation of Computer Programs” which you can get for free here: https://mitpress.mit.edu/sites/default/files/sicp/index.html
I hope you enjoyed this episode and join me on the next one where we will continue our discussion about A Philosophy of Software Design. I think we will need about 2 more episodes to cover the remainder of the book, and then we will look at two other alternatives to clean code.
And remember; With Unity, we can do great things.
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