Listen "180 - How to Use (Video) Games as Medium to Facilitate Learning with Mohsin Memon"
Episode Synopsis
Mohsin Memon is a gaming expert—but he’s not spending his days playing shoot ‘em ups. Mohsin’s expertise lies at the crossroads of learning and gaming, where he spends his time creating immersive experiences and teaching others how to do the same.Our conversation in this episode was a speed-run of all things experiential learning, from the nuts-and-bolts details of what makes a game enjoyable, to the more cerebral questions around ‘fair play’ and childhood experiences.If you’re interested in alternative approaches to learning, novel applications of facilitation skills, or adapting your methods to the needs of the group—you’re going to thoroughly enjoy this episode.Find out about:How Mohsin (and the wider world) defines and understands gamesHow games hold up a lens to our behaviour patterns and show us fascinating distortionsWhy games are a vehicle for interaction and connectionHow our childhood experiences dictate our expectations of gamesHow our culture shapes our appreciation and proclivity for certain types of gamesWhat it means to play a game fairly—and what happens when that isn’t assuredDon’t miss the next episode: subscribe to the show with your favourite podcast player.LinksGamitar - The company Mohsin represents. This is also the official publisher of the games.Evivve - The Leadership Game - A game designed for virtual and physical facilitated learning experiences on a range of leadership competencies.Connect to Mohsin:On LinkedInShare your thoughts about our conversation!Support the show✨✨✨Subscribe to our newsletter to receive a free 1-page summary of each upcoming episode directly to your inbox, or explore our eBooks featuring 50-episode compilations for even more facilitation insights. Find out more:https://workshops.work/podcast✨✨✨Did you know? You can search all episodes by keyword to find exactly what you need via our Buzzsprout page!
ZARZA We are Zarza, the prestigious firm behind major projects in information technology.