Latest episodes of the podcast two & a half gamers
Mostrando página 16 de 19
Supercell's Floodrush: First look! UA, Admon & game design review & Squad Busters comparison (#68)
09/06/2023
Boost your UA with channel diversification & high performing creative frameworks w/ Mistplay (#67)
05/06/2023
Squad Busters: First look! MOBA or hybrid casual? New Supercell game in Soft launch. (#66)
29/05/2023
Triple Tile vs. Triple Match 3D showdown! In-depth UA, creatives, Admon, Game design review (#65)
22/05/2023
Creative trends Q1 2023, Mobile games Soft launch Sonar, Meta enhanced interaction in admon (#64)
15/05/2023
Admon smoky backroom, Midcore UA step up with Viva La Dirt League, Honkai: Star Rail Review (#63)
08/05/2023
Call of Dragons review - 4X strategy games deep dive, User acquisition & Game design breakdown (#62)
01/05/2023
Legend of Slime review - User Acquisition, Creatives, Ad monetisation, Game design deep dive (#61)
23/04/2023
How to reduce ANR's & crashes, organics improvements, ASO, SDK utopia & Manuel Prueter (#60)
17/04/2023
SSSnaker global launch & Habby metagame framework full UA, Creatives, GD & Admon review (#58)
03/04/2023
Deep-dive into Google Privacy Sandbox. Same disaster as Apple ATT? When is it happening? (#57)
27/03/2023
Frozen City vs Whiteout Survival, ad monetisation potential, UA, creatives & GD review (#56)
20/03/2023
Deep & actionable SKAN 4.0 breakdown with Eran from Singular. What to expect from SKAN 4.0? (#55)
13/03/2023
two & a half gamers session #54 & Eric Kress - Everything is dead & new frontier of game development
06/03/2023
two & a half gamers session #53 - Eversoul, a trending waifu game with full GD, UA, Admon review
27/02/2023
two & a half gamers session #52 - Admon gossip corner, Unity expensive bug, APS, Google 3 placements
20/02/2023
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