Listen "01: Gone Home"
Episode Synopsis
In this, our first episode, we were still resolving some microphone and sound issues. Sound quality in future episodes is vastly improved.
Welcome to our first exciting episode!
In this episode, we discuss the unexpected indie hit of 2013 Gone Home, a “story exploration game” from new developer The Fullbright Company.
Pre-show topics from this week’s show include:
The inspiration for the show! Games are too long. I’m tired. Get off my lawn!
Nate is really excited about FTL: Advanced Edition, a free DLC for the awesome indie roguelike-in-space, available now for PC and iPad ($9.99, App Store link)
Shane introduces us to Eliss Infinity – New game for iPhone and iPad ($2.99, App Store link)
…which Raygan compares to Osmos but it’s… you know… different
Titanfall. None of us have played it.
Raygan can’t wait till “some time in 2015” to play Firewatch.
Raygan is way too excited to talk about Gone Home. We discuss:
The structure of the game and games it reminds us of
The game’s personal and un-game-like story (Don’t worry, we’ll warn you before spoiling anything!)
The history of the game and its development team
Links for this episode
Full play through video | YouTube
Gone Home on HowLongToBeat.com ~ 2 hours
From BioShock Infinite to Gone Home: the story of The Fullbright Company | Edge Online
Gamasutra – The story behind Gone Home, and what makes a ‘great game’
Play the original Gone Home prototype made with Amnesia’s horror-game engine | GamesBeat
More episodes of the podcast The Short Game
IFComp 2025
29/12/2025
Short Game Game of the Year 2025
22/12/2025
444: Deltarune Chapter 4
15/09/2025
443: Fan Games on Steam Deck
15/07/2025
442: Deltarune Chapter 3
26/06/2025
441: ENA: Dream BBQ
11/06/2025
440: Skin Deep
30/05/2025
439: Despelote
17/05/2025
438: Many Nights a Whisper
05/05/2025
437: Expelled! Spoilers!
10/04/2025
ZARZA We are Zarza, the prestigious firm behind major projects in information technology.