Listen "PlayStation at Scale with Flink: Telemetry, Latency, and Reliability"
Episode Synopsis
How does PlayStation run real time at massive scale. I sat down with Bahar Pattarkine from PlayStation the team to unpack how they use Apache Flink across telemetry and player experiences.What we covered:-- Why they chose Flink and what problem it solved first-- Running 15,000+ events per second, launch peaks, regional latency SLOs, and avoiding hot partitions across titles-- Phasing the move from Kafka consumers to a unified Flink pipeline without double processing during cutover-- How checkpointing and async I/O keep latency low during spikes or failures-- Privacy controls and regional rules enforced in real time-- What Flink simplified in their pipelines and the impact on cost and ops#data #ai #streaming #Flink #Playstation #Ververica #realtimestreaming #theravitshow
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