Accessibility for The Last of Us Part II

06/10/2020

Listen "Accessibility for The Last of Us Part II"

Episode Synopsis

Earlier this year we wrapped up four years of development and shipped The Last of Us Part II. While most of my work was on systems, combat, and AI, I also co-headed our effort to push the boundaries of accessibility. We established our goals early in preproduction. We wanted to build on the motor accessibility […]