Action PBR - Procedural Textures with Substance PBR - Part 5 - Flame 2017x1

18/11/2016 13 min

Listen "Action PBR - Procedural Textures with Substance PBR - Part 5 - Flame 2017x1"

Episode Synopsis

In part 5, we discuss Substance PBR which can create procedurally generated textures that can work within the Physical Based Shading model.

So if you don’t have a texture and don’t have time to manually create your own, you can use procedurally generated textures to quickly generate a texture that can be used on any 3D objects in the composites.

Allegorithmic Resources:
- Substance Database: https://www.allegorithmic.com/products/substance-database-monthly
- Substance Source: https://source.allegorithmic.com/#/substances/home
- Substance Share: https://share.allegorithmic.com