Listen "How to work through the final parts of a project"
Episode Synopsis
Listen to two environment artists sit down and discuss topics about environment art, the games industry in general and more...
More resources for environment Artists can be found: https://www.beyondextent.com/
Get access to our community, learn from great resources and more... :
https://www.patreon.com/BeyondExtent
Timestamps:
- 0:00 Introduction
- 4:09 Patreon Question: How do you approach the last 10% of your projects?
- 7:49 Games: Distraction vs Inspiration
- 12:25 Keep your vision in mind - but stay flexible about scope
- 15:20 The importance of presenting your artwork
- 22:54 Photography, post effects, and how to utilise them in your environments
- 33:02 When to call a scene "done" and how to prioritise to save time
- 40:38 how to structure and use reference more efficiently
- 49:00 Patreon Question: Should you use video game screenshots as reference?
Our work:
Timothy Dries: https://timothydries.com/
Johann William Loffler: https://www.artstation.com/willispoon
More resources for environment Artists can be found: https://www.beyondextent.com/
Get access to our community, learn from great resources and more... :
https://www.patreon.com/BeyondExtent
Timestamps:
- 0:00 Introduction
- 4:09 Patreon Question: How do you approach the last 10% of your projects?
- 7:49 Games: Distraction vs Inspiration
- 12:25 Keep your vision in mind - but stay flexible about scope
- 15:20 The importance of presenting your artwork
- 22:54 Photography, post effects, and how to utilise them in your environments
- 33:02 When to call a scene "done" and how to prioritise to save time
- 40:38 how to structure and use reference more efficiently
- 49:00 Patreon Question: Should you use video game screenshots as reference?
Our work:
Timothy Dries: https://timothydries.com/
Johann William Loffler: https://www.artstation.com/willispoon
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