Listen " Presser with Gray Olson "
Episode Synopsis
Allen Wyma talks with Gray Olson, developer of Presser, a library that aims to make it easier to safely work with byte buffers.
Contributing to Rustacean Station
Rustacean Station is a community project; get in touch with us if you’d like to suggest an idea for an episode or offer your services as a host or audio editor!
Twitter: @rustaceanfm
Discord: Rustacean Station
Github: @rustacean-station
Email: [email protected]
Timestamps
[@00:00] - Gray’s background and introduction
[@04:18] - Gray’s art and graphic designing work for Embark Studio
[@08:40] - Ray tracing and fractals
[@13:44] - The most expensive process in a video game
[@16:48] - Vector graphics are so hard on the GPU
[@18:57] - What makes triangles very useful in drawing and designing
[@22:41] - Matrix math as a fundamental building block of computer graphics
[@28:13] - Understanding the concept of uninitialized memory and why Presser is necessary
[@36:31] - LLVM’s “No Uninitialized Memory” attribute.
[@39:06] - Rust’s virtual machine
[@40:52] - Allocating memory for data
[@49:34] - Safety invariants and validity invariants in the Rust ecosystem
[@53:19] - How to use unsafe code in a way that does not violate the validity invariant of Rust
[@1:04:01] - Embark Studio’s mission to enable those who play games to also modify the game worlds they play in
[@1:07:27] - Embark Studio’s Rust game projects
[@1:09:08] - Parting thoughts
Credits
Intro Theme: Aerocity
Audio Editing: Plangora
Hosting Infrastructure: Jon Gjengset
Show Notes: Plangora
Hosts: Allen Wyma
Contributing to Rustacean Station
Rustacean Station is a community project; get in touch with us if you’d like to suggest an idea for an episode or offer your services as a host or audio editor!
Twitter: @rustaceanfm
Discord: Rustacean Station
Github: @rustacean-station
Email: [email protected]
Timestamps
[@00:00] - Gray’s background and introduction
[@04:18] - Gray’s art and graphic designing work for Embark Studio
[@08:40] - Ray tracing and fractals
[@13:44] - The most expensive process in a video game
[@16:48] - Vector graphics are so hard on the GPU
[@18:57] - What makes triangles very useful in drawing and designing
[@22:41] - Matrix math as a fundamental building block of computer graphics
[@28:13] - Understanding the concept of uninitialized memory and why Presser is necessary
[@36:31] - LLVM’s “No Uninitialized Memory” attribute.
[@39:06] - Rust’s virtual machine
[@40:52] - Allocating memory for data
[@49:34] - Safety invariants and validity invariants in the Rust ecosystem
[@53:19] - How to use unsafe code in a way that does not violate the validity invariant of Rust
[@1:04:01] - Embark Studio’s mission to enable those who play games to also modify the game worlds they play in
[@1:07:27] - Embark Studio’s Rust game projects
[@1:09:08] - Parting thoughts
Credits
Intro Theme: Aerocity
Audio Editing: Plangora
Hosting Infrastructure: Jon Gjengset
Show Notes: Plangora
Hosts: Allen Wyma
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