Listen "Representing the Unrepresentable"
Episode Synopsis
Hunger, madness, cold, and fatigue. These are strong motivators we experience as humans and enticing topics to include in a board game. But how can a designer go about doing so effectively? Damon talks us through ways that "unrepresentable" feelings have been mechanized in games, both effectively and ineffectively.Games we played:Throw Throw Burrito | Board Game | BoardGameGeekSheriff of Nottingham | Board Game | BoardGameGeekShadows in the Forest | Board Game | BoardGameGeekFire Tower | Board Game | BoardGameGeekGames we discussed:Butchering Pathologic - Part 1: The Body | Rock Paper ShotgunAgricola | Board Game | BoardGameGeekFrostpunk: The Board Game | Board Game | BoardGameGeekCaverna: The Cave Farmers | Board Game | BoardGameGeekThis War of Mine: The Board Game | Board Game | BoardGameGeekFearsome Floors | Board Game | BoardGameGeekTrapwords | Board Game | BoardGameGeekMountains of Madness | Board Game | BoardGameGeekMansions of Madness | Board Game | BoardGameGeekArkham Horror | Board Game | BoardGameGeekNemesis | Board Game | BoardGameGeekDead of Winter: A Crossroads Game | Board Game | BoardGameGeekEvolution: Climate | Board Game | BoardGameGeekTerraforming Mars | Board Game | BoardGameGeekFresco | Board Game | BoardGameGeekDetective: A Modern Crime Board Game | Board Game | BoardGameGeekSheepy Time | Board Game | BoardGameGeekDon't Wake Daddy | Board Game | BoardGameGeekPerfection | Board Game | BoardGameGeekwww.playdnapodcast.com
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