Listen "5 // Gesture programming for the iPad"
Episode Synopsis
Developing an iPad app with a rich gesture space and unique spatial-zooming visual model is technically challenging. Julia joins Mark and Adam to break down the software engineering behind Muse.
Discuss this episode in the Muse community
Follow @MuseAppHQ on Twitter
Show notes
Xcode
iOS Simulator
Swift
Core Data
Firebase
Zoom privacy issue with Facebook SDK
Ruby
Postgres
Heroku
Choose Boring Technology
Dataclips
Gestures as defined by Apple’s Human Interface Guidelines
Shannon Hughes / Detangling Gesture Recognizers
The Omni Group
GestureVisualization
UIGestureRecognizer
two-finger scrolling in Muse
Muse design goals
card-carry maneuver
the inbox
view hierarchy
loading screens
open-world games
stylus swipe from screen edge to switch tools
UIScreenEdgePanGestureRecognizer
unix terminal
ctrl-C to interrupt a program in unix
state machine
Discuss this episode in the Muse community
Follow @MuseAppHQ on Twitter
Show notes
Xcode
iOS Simulator
Swift
Core Data
Firebase
Zoom privacy issue with Facebook SDK
Ruby
Postgres
Heroku
Choose Boring Technology
Dataclips
Gestures as defined by Apple’s Human Interface Guidelines
Shannon Hughes / Detangling Gesture Recognizers
The Omni Group
GestureVisualization
UIGestureRecognizer
two-finger scrolling in Muse
Muse design goals
card-carry maneuver
the inbox
view hierarchy
loading screens
open-world games
stylus swipe from screen edge to switch tools
UIScreenEdgePanGestureRecognizer
unix terminal
ctrl-C to interrupt a program in unix
state machine
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