Randomness Revisited — Strategy vs. Tactics in Game Design

09/09/2024 1h 9min Episodio 216

Listen "Randomness Revisited — Strategy vs. Tactics in Game Design"

Episode Synopsis

Andy and Anthony revisit randomness in Magic with more resources and input form listeners. They talk about decision making at large and small scales in games: strategy vs tactics, and how randomness impacts what kind of planning are rewarded.
View all cards mentioned in this episode
Discussed in this episode:

Stardew Valley
bdouble0 on YouTube
Florian Gadsby on YouTube
Board Game Design Day: White, Brown, and Pink: The Flavors of Tabletop Game Randomness
Andy’s coaching video with Brian Coval
The Cascade Cube
Ben Brode on the Search Engine Podcast
Edward Snowden on the Joe Rogan Experience

Timestamps
0:00 - Introduction
6:29 - Input Randomness vs. Output Randomness
10:05 - Strategy vs. Tactics
21:34 - Is there a fundamental difference in randomness between Bloodbraid Elf and Fact or Fiction?
39:52 - Chess vs. Poker in the Strategy vs. Tactics Dichotomy
46:04 - Why numerous random events converge on predictability and how that describes Xerox Theory
52:05 - Neverwinter Hydra vs. Carnage Tyrant
59:58 - Randomness laundering skill disparities
Check us out on Twitch and YouTube for paper Cube gameplay.
You can find the hosts’ Cubes on Cube Cobra:

Andy’s “Bun Magic” Cube
Anthony’s “Regular” Cube

If want us to do a pack 1, pick 1 from your cube submit it on our website. You can find both your hosts in the MTG Cube Talk Discord. Send in questions to the show at [email protected] or our p.o. box:
Lucky Paper
PO Box 4855
Baltimore, MD 21211
If you’d like to show your support for the show, please leave us a review on iTunes or wherever you listen.
Musical production by DJ James Nasty.