Listen "A Cube is Like a Building"
Episode Synopsis
Andy and Anthony talk about the history of architecture and the design of the physical spaces we inhabit. They draw parallels to design more broadly, the design of games as mental spaces, and specifically Cube design.
Discussed in this episode:
The Beauty of Games
Buckminster Fuller
Tech Won’t Save Us, Episode 221: Tech’s Plan to ‘Ethnically Cleanse’ San Francisco
Cod, by Mark Kurlansky
GeoGuessr
Maslow’s Hierarchy of Needs
Nine Men’s Morris
No One Knows How to Make a Computer Mouse TED Talk — Andy’s note: as it turns out, this talk absolutely sucks, lol. It’s almost like a parody of a bad TED talk.
Toaster Made from Scratch, by Thomas Thwaites
The Brown Center
Antoni Goudy
Catenaries
Typescript
Timestamps
0:00 - Introduction
5:22 - Generalists vs. Specialists and Contextual Knowledge
11:55 - Andy and Anthony’s Relationship to Architecture
16:48 - The Abstract Similarities between Architecture and Game Design
23:46 - An abridged history of Architecture and how it connects to game design — Vernacular Architecture
33:05 - Architecture in the European Renaissance and the changing relationship between the designer and the building
39:23 - The Industrial Revolution and Modernism
41:51 - Andy and Anthony’s Relationship with Modern Architecture
55:51 - Summary
Check us out on Twitch and YouTube for paper Cube gameplay.
You can find the hosts’ Cubes on Cube Cobra:
Andy’s “Bun Magic” Cube
Anthony’s “Regular” Cube
If want us to do a pack 1, pick 1 from your cube submit it on our website. You can find both your hosts in the MTG Cube Talk Discord. Send in questions to the show at [email protected] or our p.o. box:
If you’d like to show your support for the show, please leave us a review on iTunes or wherever you listen.
Musical production by DJ James Nasty.
Lucky PaperPO Box 4855Baltimore, MD 21211
Discussed in this episode:
The Beauty of Games
Buckminster Fuller
Tech Won’t Save Us, Episode 221: Tech’s Plan to ‘Ethnically Cleanse’ San Francisco
Cod, by Mark Kurlansky
GeoGuessr
Maslow’s Hierarchy of Needs
Nine Men’s Morris
No One Knows How to Make a Computer Mouse TED Talk — Andy’s note: as it turns out, this talk absolutely sucks, lol. It’s almost like a parody of a bad TED talk.
Toaster Made from Scratch, by Thomas Thwaites
The Brown Center
Antoni Goudy
Catenaries
Typescript
Timestamps
0:00 - Introduction
5:22 - Generalists vs. Specialists and Contextual Knowledge
11:55 - Andy and Anthony’s Relationship to Architecture
16:48 - The Abstract Similarities between Architecture and Game Design
23:46 - An abridged history of Architecture and how it connects to game design — Vernacular Architecture
33:05 - Architecture in the European Renaissance and the changing relationship between the designer and the building
39:23 - The Industrial Revolution and Modernism
41:51 - Andy and Anthony’s Relationship with Modern Architecture
55:51 - Summary
Check us out on Twitch and YouTube for paper Cube gameplay.
You can find the hosts’ Cubes on Cube Cobra:
Andy’s “Bun Magic” Cube
Anthony’s “Regular” Cube
If want us to do a pack 1, pick 1 from your cube submit it on our website. You can find both your hosts in the MTG Cube Talk Discord. Send in questions to the show at [email protected] or our p.o. box:
If you’d like to show your support for the show, please leave us a review on iTunes or wherever you listen.
Musical production by DJ James Nasty.
Lucky PaperPO Box 4855Baltimore, MD 21211
More episodes of the podcast Lucky Paper Radio
Building the Lords of Limited Cube
10/11/2025
CubeCon 2025 Recap
03/11/2025
In the Kitchen Making Stone Soup
27/10/2025
Cube Design Iron Chef: Genesis Wave
20/10/2025
Our Favorite Cards Ever
13/10/2025
State of the Game 2025
06/10/2025
Pick 2 Draft and Formats for Small Groups
22/09/2025
Open Drafting the Turbo Cube: Co-op Edition
15/09/2025
ZARZA We are Zarza, the prestigious firm behind major projects in information technology.