LevelUp Por: Unity / Melissa Zeloof Mobile games and apps are a multi-billion dollar industry. But what goes into making these popular apps and games? Join us as we speak to titans of the mobile world as we learn how they design, develop, monetize, and market their apps. 81 episodios disponibles Latest episodes of the podcast LevelUp Mostrando página 3 de 5 Gazeus Games | Emerging Markets with Newzoo, Part 4: Latin America 06/05/2020 Alictus | Emerging Markets with Newzoo, Part 3: Turkey 01/05/2020 Games2Win | Emerging Markets with Newzoo, Part 2: India 21/04/2020 Amanotes | Emerging Markets with Newzoo, Part 1: Southeast Asian Gaming Market 15/04/2020 Simpool | How to Balance and Design Your Game Economy 26/03/2020 ironSource | Growth Loop, Step 2: Monetizing F2P Games 25/02/2020 App Annie | Discoverability is Just Half the ASO Battle 12/02/2020 ironSource | Growth Loop, Step 1: Starting with UA, Not Monetization 06/02/2020 Mammoth Media | Creating Mobile Content and Games for Gen Z 23/12/2019 Playtika | How a Single Games Company Monetizes Multiple Genres 05/12/2019 Ketchapp, Mobilityware, Jam City, Kwalee | Merging Monetization and Marketing 21/11/2019 Gameloft, Halfbrick, Social Point, Random Logic | In-App Bidding and the Future of App Monetization 21/11/2019 Neon Play, Playrix, Madbox | Trends for Mobile Game Creatives 21/11/2019 NBCU | Game Analysis and Building the Right Data Infrastructure for F2P Games 30/10/2019 Quantic Foundry | Analyzing Gamer Behavior, Psychology, and Motivations 10/10/2019 Square Enix | Behavioral Economics in Games: Monetizing Tightwads, Spendthrifts, and the Unconflicted 02/10/2019 Voodoo | Creating a Culture Code for Winning Game Teams 18/09/2019 Uken | How to Identify and Evaluate New Game Projects 11/09/2019 N3twork, Smule | How Game Product and UA Teams Can Work Better Together 04/09/2019 ironSource | Why Game Growth is a Loop and not a Funnel 29/08/2019 « Primera ‹ Anterior 1 2 3 4 5 Siguiente › Última » Share Facebook Twitter LinkedIn