Meet the Party – Greyhawk ’76 (Ep. 2)

14/12/2024 1 min
Meet the Party – Greyhawk ’76 (Ep. 2)

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Episode Synopsis

Meet the adventurers taking center stage in Ken's Greyhawk '76 test drive campaign for Dungeons & Dragons 2024!



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Show Notes



In the second episode of Greyhawk '76, Ken talks about the player characters the campaign is using to test drive the Dungeons & Dragons 2024 rules.



Campaign Guidelines for Character Creation



Since the purpose of the campaign is to test drive the D&D 2024 rules, we decided to start at 3rd level rather than 1st. That gives everyone a few more options to play with, and lets them pick a subclass (which is where things often get interest for players, since more advanced capabilities kick in with the subclasses).



Here are our guidelines:




Everyone begins at 3rd level



Everyone uses the Standard point buy for attributes



Use the "starting at higher level" rules on page 43 of the D&D Player's Handbook

They get normal starting gear plus one Common magical item






Characters who will die (what, Ken kill low-level 5e characters? Impossible!) will be built using the same rules, with the "starting level" tweaked as necessary.



The Characters of Greyhawk '76




Ramnulf Heathertoes

Male Halfling Thief

Subclass: Rogue





Background Origin Feat: Magic Initiate (Mage)



Species Origin Feat: N/A





Reed Goodbarrel

Male Halfling Cleric

Subclass: Trickster Domain





Background Origin Feat: Tough



Species Origin Feat: N/A





Tiberius

Male Human Fighter

Subclass: Battlemaster





Background origin feat: Tough



Species Origin feat: Magic Initiate (Wizard)





Raqsam

* Male Dragonborn Wizard

Subclass: Illusionist



Subspecies: White Dragon





Background Origin Feat: Alert



Species Origin Feat: N/A






Evaluating the Party




It's a well rounded party.



There's a good mix of classes (with a surprising number of halflings), which should help us achieve our playtest goals.



It nicely balances hard-hitting martial characters (the rogue, the fighter), magical support (the wizard, the cleric), and healing (the cleric again).



The chosen classes also help us playtest specific parts of D&D 2024 rules, like mastery, tweaked spells and cantrips, and the less combat-oriented skills (finding and disarming traps, interacting with NPCs, offensive and defensive spells, and the ever-fun battle master maneuvers.