Listen "Human Computer Interaction"
Episode Synopsis
...and now for another Human Factors Minute!
Human-computer interaction (HCI) is a multidisciplinary field of study focusing on the design of computer technology and, in particular, the interaction between humans (the users) and computers. While initially concerned with computers, HCI has since expanded to cover almost all forms of information technology design.
HCI surfaced in the 1980s with the advent of personal computing, that started turning up in homes and offices in society-changing numbers. From its origins, HCI would expand to incorporate multiple disciplines, such as computer science, cognitive science and human-factors engineering.
HCI researchers focused on improving the usability of desktop computers (i.e., practitioners concentrated on how easy computers are to learn and use). However, with the rise of technologies such as the Internet and the smartphone, computer use would increasingly move away from the desktop to embrace the mobile world.
HCI has grown to be broader, larger and much more diverse than computer science itself. HCI expanded from its initial focus on individual and generic user behavior to include social and organizational computing, accessibility for the elderly, the cognitively and physically impaired, and for all people, and for the widest possible spectrum of human experiences and activities.
This has been another Human Factors Minute!
Be sure to check out our main show at our official website: https://www.humanfactorscast.media
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Resources:
Music by Kevin McLeod: https://incompetech.com/music/royalty-free/Mentioned in this episode:Support us on Patreon for access to the full library of Human Factors Minutehttps://www.patreon.com/humanfactorscast
Human-computer interaction (HCI) is a multidisciplinary field of study focusing on the design of computer technology and, in particular, the interaction between humans (the users) and computers. While initially concerned with computers, HCI has since expanded to cover almost all forms of information technology design.
HCI surfaced in the 1980s with the advent of personal computing, that started turning up in homes and offices in society-changing numbers. From its origins, HCI would expand to incorporate multiple disciplines, such as computer science, cognitive science and human-factors engineering.
HCI researchers focused on improving the usability of desktop computers (i.e., practitioners concentrated on how easy computers are to learn and use). However, with the rise of technologies such as the Internet and the smartphone, computer use would increasingly move away from the desktop to embrace the mobile world.
HCI has grown to be broader, larger and much more diverse than computer science itself. HCI expanded from its initial focus on individual and generic user behavior to include social and organizational computing, accessibility for the elderly, the cognitively and physically impaired, and for all people, and for the widest possible spectrum of human experiences and activities.
This has been another Human Factors Minute!
Be sure to check out our main show at our official website: https://www.humanfactorscast.media
Support us on these platforms to get access to the entire Human Factors Minute library:
Patreon: https://www.patreon.com/humanfactorscast
Buy us a coffee: https://www.buymeacoffee.com/hfactorspodcast
Join us on Discord:https://go.humanfactorscast.media/Discord
Follow us:
Human Factors Cast Merchandise Store: https://www.humanfactorscast.media/p/Store/
Follow us on Twitch: https://twitch.tv/HumanFactorsCast
Follow us on YouTube: https://www.youtube.com/HumanFactorsCast
Follow us on LinkedIn: https://www.linkedin.com/company/humanfactorscast
Follow us on Twitter: https://www.twitter.com/HFactorsPodcast
Follow us on Facebook: https://www.facebook.com/HumanFactorsCast
Resources:
Music by Kevin McLeod: https://incompetech.com/music/royalty-free/Mentioned in this episode:Support us on Patreon for access to the full library of Human Factors Minutehttps://www.patreon.com/humanfactorscast
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