Episode 1: Opening hands, predator powers, and end of round goal stats

01/09/2025 30 min Temporada 1 Episodio 1

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Episode Synopsis

Welcome to Full Tuck: The Wingspan Podcast! In Episode 1 the boys kick things off with their opening hand review, take flight with predator powers, and Adam debuts his brand-new stats segment.As always, we would love to hear your feedback, please send it to [email protected] Episode 1 starting hand review images: https://drive.google.com/file/d/1xViYK8JtwyrqkL3E6uyR_-eHiOOIDkyQ/view?usp=sharingTake a look at your starting hand for episode 2, let us know what you would do and see if you would play it differently to Adam and Aidan: https://drive.google.com/file/d/1nOkfCKuqa1az8e3qsssOd-9XwuLwo-oU/view?usp=sharingStarting hand bird summary, episode 1Opening handGould's Finch. Game end: play a bird, pay its normal food and egg cost.Cedar Waxwing. When activated: Tuck a card from your hand behind this bird. If you do, gain a cherry from the supply.Red Winged Blackbird. When activated: tuck a card from your hand behind this bird. If you do, lay 1 egg on this bird. Canada Goose. When activated: Discard 1 wheat to tuck 2 cards from the deck behind this bird. Baya Weaver. When activated: Tuck up to 3 cards from your hand behind this bird. If you tuck at least one card, lay 1 egg on this bird. Bonus cards:Breeding Manager: birds with at least 4 eggs laid on them (1 point per bird)Prairie Manager: birds that can only live in the grasslands (2-3 birds = 3 points, 4+ birds = 8 points)In the tray:Common Goldeneye. Round end: Lay 1 egg on this bird for each other bird with a cavity nest that you have.Eurasian Tree Sparrow. Once between turns: when another player takes the "gain food" action, gain 1 wheat from the birdfeeder at the end of their turn.Osprey. When activated: all players gain 1 fish from the supply. Episode 2 lookahead starting handOpening hand:Common Sandpiper. When activated: draw 1 card for each bird in your wetlands with an egg on it. Keep 1 and discard the rest.Sri Lanka Blue-Magpie. Round end: you may cache 1 food from your supply on each of your other birds. Greylag Goose. Round end: this bird counts double towards the end-of-round goal, if it qualifies. Desert Finch. When played: lay 1 egg on this bird for each other bird in your grasslands. Wrybill. When played: look through all discarded bonus cards. Keep 1 of them. Bonus cards:Grassland ranger: consecutive birds in the grasslands with ascending or descending scores. 3 birds = 3 points, 4 birds = 5 points, 5 birds = 8 points. Forester: birds that can only live in the forest. 3-4 birds = 4 points, 5 birds = 8 pointsIn the tray:Green Heron. When activated: trade one food for any other food from the supply. Desert Wheatear. When activated: for each bird in your grasslands with an egg on it, roll any one dice. Choose 1 type of food that you rolled and gain 1 of that food from the supply. Yellow Bellied Sapsucker. When activated: gain 1 worm from the supply.