Listen "DF Direct Weekly #220: Switch 2 Blurry Screen Controversy, HDMI 2.2 Specs, Hellblade 2 60FPS!"
Episode Synopsis
In the wake of criticism of DF's comments on Switch 2's motion blur display issues, independent benchmark data from multiple sources proves out our point, so what can be done? Meanwhile, John and Oliver share their impressions of Fast Fusion's "Pure" aka "DLSS Off" update, while Rich weighs in on the Nvidia RTX 5050 reveal specs. Hellblade 2's 60fps upgrade is discussed, while the team mull over the final HDMI 2.2 specifications. Finally, John and Oliver continue championing OLED and LCD displays respectively - and literally have the receipts to prove it.
0:00:00 Introduction
0:00:57 News 1: Objective testing: Switch 2 display is very slow
0:23:45 News 2: Fast Fusion adds “Pure” visual mode without DLSS
0:34:24 News 3: Hellblade 2 to receive 60fps option on consoles
0:41:59 News 4: Nvidia announces RTX 5050
0:54:12 News 5 HDMI 2.2 spec revealed
1:05:42 News 6: John reviews his LG 5K2K OLED monitor!
1:23:21 Supporter Q1: Is it smarter to focus on raster lighting techniques on consoles instead of ray tracing?
1:31:05 Supporter Q2: Is low-level optimization dead in an era of multiplatform games?
1:36:12 Supporter Q3: Should developers build their games around achieving 60fps on consoles?
1:42:30 Supporter Q4: Should we be worried about Switch 2’s image quality in demanding games?
1:46:19 Supporter Q5: Will ray tracing remasters be a common sight in the PS6 era?
1:52:24 Supporter Q6: What is behind you when you record DF Direct?
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0:00:00 Introduction
0:00:57 News 1: Objective testing: Switch 2 display is very slow
0:23:45 News 2: Fast Fusion adds “Pure” visual mode without DLSS
0:34:24 News 3: Hellblade 2 to receive 60fps option on consoles
0:41:59 News 4: Nvidia announces RTX 5050
0:54:12 News 5 HDMI 2.2 spec revealed
1:05:42 News 6: John reviews his LG 5K2K OLED monitor!
1:23:21 Supporter Q1: Is it smarter to focus on raster lighting techniques on consoles instead of ray tracing?
1:31:05 Supporter Q2: Is low-level optimization dead in an era of multiplatform games?
1:36:12 Supporter Q3: Should developers build their games around achieving 60fps on consoles?
1:42:30 Supporter Q4: Should we be worried about Switch 2’s image quality in demanding games?
1:46:19 Supporter Q5: Will ray tracing remasters be a common sight in the PS6 era?
1:52:24 Supporter Q6: What is behind you when you record DF Direct?
Learn more about your ad choices. Visit megaphone.fm/adchoices
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