Listen "DF Direct Weekly #202: GTA5 PC Gets RT Enhancements, Cyberpunk 2 News, Nvidia 5070 Ti Launch Chaos"
Episode Synopsis
Rich, John and Alex are back in the Direct hotseats for our 202nd edition, discussing the range of enhancements coming (for free) to the PC version of Grand Theft Auto 5. Meanwhile, clues start to emerge about the make-up of CD Projekt RED's Cyberpunk sequel, while Alex talks about Microsoft's MUSE AI game generation research. Finally, there's disappointment with Nvidia as the 5070 Ti launch is accompanied by entirely predictable chaos, while Alex demonstrates starkly how the deprecation of 32-bit CUDA support impacts legacy PC PhysX games for even the most powerful RTX 50-series cards.
0:00:00 Introduction
0:01:04 News 1: GTA 5 slated for PC upgrade
0:15:32 News 2: Microsoft announces game generating AI
0:32:49 News 3: Cyberpunk 2 job listing suggests ultra realistic crowds
0:44:53 News 4: 5070 Ti launches to price hikes and scalping
1:06:35 News 5: Nvidia deprecates 32-bit PhysX on 50 series GPUs
1:19:16 Supporter Q1: Couldn’t frame extrapolation solve input lag for PC games?
1:24:20 Supporter Q2: Why are so many people underwhelmed with current-gen graphics?
1:36:32 Supporter Q3: If Microsoft is giving up on console market share, where does Sony’s primary competition come from in the future?
1:42:45 Supporter Q4: With FSR 4 delivering good results, why should Sony continue to develop PSSR?
1:47:53 Supporter Q5: How can we prevent digital licensing issues when PSN is offline?
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0:00:00 Introduction
0:01:04 News 1: GTA 5 slated for PC upgrade
0:15:32 News 2: Microsoft announces game generating AI
0:32:49 News 3: Cyberpunk 2 job listing suggests ultra realistic crowds
0:44:53 News 4: 5070 Ti launches to price hikes and scalping
1:06:35 News 5: Nvidia deprecates 32-bit PhysX on 50 series GPUs
1:19:16 Supporter Q1: Couldn’t frame extrapolation solve input lag for PC games?
1:24:20 Supporter Q2: Why are so many people underwhelmed with current-gen graphics?
1:36:32 Supporter Q3: If Microsoft is giving up on console market share, where does Sony’s primary competition come from in the future?
1:42:45 Supporter Q4: With FSR 4 delivering good results, why should Sony continue to develop PSSR?
1:47:53 Supporter Q5: How can we prevent digital licensing issues when PSN is offline?
Learn more about your ad choices. Visit megaphone.fm/adchoices
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