Listen "DGBL: Episode 2 - Digital Games for Secondary Literacy Classroom "
Episode Synopsis
In this episode, I review two digital games, Kahoot! and Twine. I look at ways that these games connect to the Common Core State Standards and how they can be implemented in distance education to reduce transactional distance.
More episodes of the podcast DGBL - Teaching Resource
DGBL: Episode 3 - Conclusion
19/11/2020
DGBL: Episode 1 - Introduction
19/11/2020
ZARZA We are Zarza, the prestigious firm behind major projects in information technology.