DGBL: Episode 2 - Digital Games for Secondary Literacy Classroom

DGBL: Episode 2 - Digital Games for Secondary Literacy Classroom

DGBL - Teaching Resource

19/11/2020 1:33PM

Episode Synopsis "DGBL: Episode 2 - Digital Games for Secondary Literacy Classroom "

In this episode, I review two digital games, Kahoot! and Twine. I look at ways that these games connect to the Common Core State Standards and how they can be implemented in distance education to reduce transactional distance. 

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