Listen "Permadeath (with Roguelike Radio)"
Episode Synopsis
In this episode of Dead Code, Jared explores the world of roguelike game development with guests Mark R. Johnson and Darren Grey from Roguelike Radio, discussing the history, appeal, and technical challenges of the genre. They dive into the upcoming Seven-Day Roguelike Challenge, where developers create a game in a week, emphasizing the importance of procedural generation, permadeath, and strategic mastery. The conversation covers how roguelikes have evolved from classic ASCII-based dungeon crawlers to modern iterations like FTL and The Binding of Isaac, attracting both players and programmers due to their complexity and emergent gameplay. Darren and Mark share advice for aspiring developers, urging them to keep their projects small and focused while embracing the creative possibilities of procedural content.Links:Seven-Day Roguelike Challenge (7DRL) on itch.ioRoguelike Radio PodcastRoguelike Dev Community on RedditRoguelikes Community on RedditMark R. Johnson’s Game (Ultima Ratio Regum)Mark R. Johnson’s Twitter (X)Mark R. Johnson’s BlueskyDarren Grey’s BlueskyDead Code Podcast Links:MastodonXJared’s Links:MastodonXtwitch.tv/jardonamronJared’s Newsletter & WebsiteEpisode Transcript Hosted on Acast. See acast.com/privacy for more information.
More episodes of the podcast Dead Code
IDE-cide (with Samir Talwar)
13/01/2026
Deferred Conflict (with Steve Klabnik)
16/12/2025
Poison Pills (with Joel Hawksley)
02/12/2025
Ground Zero-Cost Bindings (with Josh Vlk)
18/11/2025
Brut-al Death (with David Bryant Copeland)
04/11/2025
God Class Funeral (with Adam Tornhill)
21/10/2025
Deserial Killer (with Matt Schwager)
07/10/2025
Crushing Riffs (with Kasper Timm Hansen)
23/09/2025
Fear-Driven Everything (with Justin Searls)
09/09/2025
ZARZA We are Zarza, the prestigious firm behind major projects in information technology.