Runtime Compiled C++

26/05/2016 50 min Episodio 57
Runtime Compiled C++

Listen "Runtime Compiled C++"

Episode Synopsis

Rob and Jason are joined by Doug Binks from Enkisoftware to discuss Runtime Compile C++.
Doug Binks is programming the game Avoyd using Runtime Compiled C++, a technique he co-developed with industry friends; and enkiTS, a lightweight task scheduler.
An experienced game developer, Doug was previously Technical Lead of the Game Architecture Initiative at Intel. He has worked in the games industry in roles ranging from the R&D development manager at Crytek to head of studio at Strangelite, as well as lead programmer. An early interest in games development was sidetracked by a doctorate in Physics at Oxford University, and two post-doctoral posts as an academic researcher in experimental nonlinear pattern formation, specializing in fluid mechanics. His fondest childhood memories are of programming games in assembly on the ZX81.
News

Jacksonville C++ Core Language Meeting Report
Micro benchmarking libraries for C++
Doctest
Andrei Alexandrescu on C++ Concepts

Doug Binks

@dougbinks
Doug Binks Github

Links

Runtime Compiled C++
Rapid Development with Runtime Compiled C++
Enkisoftware