Listen "4. People are Complicated!"
Episode Synopsis
- UX needs to account for the complexity of human behavior and minimize complexity people face when using systems. Systems should handle complexity, not users.
- Visual and auditory channels are primary ways humans receive information. Interfaces can leverage both to provide parallel information streams.
- Other sensory channels like touch, smell and taste can also provide input in some contexts. Research showed smells linked to data helped with information retrieval.
- Cognitive factors like learning, memory and familiarity impact usability and should be considered in design.
- Standard input methods like keyboards, mice and touchscreens maximize human abilities but specialized domains may require different inputs.
- The talk covered many types of inputs, outputs and how people process information to provide an overview of human-computer interaction factors in UX design.
Text Transcript: https://web.cs.manchester.ac.uk/zzalszsh/podcast/03-Chapter-4.txt
PDF Transcript: https://web.cs.manchester.ac.uk/zzalszsh/podcast/03-Chapter-4.pdf
Subtitles : https://web.cs.manchester.ac.uk/zzalszsh/podcast/03-Chapter-4.srt
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