Listen "Diablo IV Ray-Tracing Implementation"
Episode Synopsis
Today we’re breaking down a REAC 2024 talk by Kevin Tadisco from Blizzard, where he shares how they added ray tracing to Diablo IV and the tough balance of keeping the original art direction in a game not made for it.Watch Full Presentation:https://youtu.be/kxXz2PaCwsY?si=Gp-sv_m7QXOnVYg-
More episodes of the podcast Coffee, Code & Shaders: Real-Time Rendering Conversations
A deep dive into Ghost of Yotei's tech
11/12/2025
Volumetric Rendering for Dreams
02/12/2025
Guild Wars 2 Shadow Technology Improvements
20/11/2025
Billions of Triangles in minutes
13/11/2025
ZARZA We are Zarza, the prestigious firm behind major projects in information technology.