Listen "Fake News Vaccine?"
Episode Synopsis
Koffmar, L. (2020). Online game has transnational impact as ‘vaccine’ against fake news. Uppsala University. Retrieved from https://www.uu.se/en/news/article/?id=13994&typ=artikel&lang=en%60&fbclid=IwAR2YmieO_bgafpnbdGvNEPnXjl1PbbSCrS-FaiFNNAWMSnuIirF08XSQAro
Espina, M. & Lapates, J. (2019). Social Network Behaviours to Explain the Spread of Online Game. Bukidnon State University. Retrieved from https://www.researchgate.net/publication/331131384_Social_Network_Behaviours_to_Explain_the_Spread_of_Online_Games
2020, G. (n.d.). How to market your video game and find your target audience. Retrieved March 09, 2021, from https://www.gamesindustry.biz/articles/2019-03-01-how-to-market-your-game
Roozenbeek, J., & Linden, S. (2019, June 25). Fake news game confers psychological resistance against online misinformation. Retrieved March 09, 2021, from https://www.nature.com/articles/s41599-019-0279-9
Espina, M. & Lapates, J. (2019). Social Network Behaviours to Explain the Spread of Online Game. Bukidnon State University. Retrieved from https://www.researchgate.net/publication/331131384_Social_Network_Behaviours_to_Explain_the_Spread_of_Online_Games
2020, G. (n.d.). How to market your video game and find your target audience. Retrieved March 09, 2021, from https://www.gamesindustry.biz/articles/2019-03-01-how-to-market-your-game
Roozenbeek, J., & Linden, S. (2019, June 25). Fake news game confers psychological resistance against online misinformation. Retrieved March 09, 2021, from https://www.nature.com/articles/s41599-019-0279-9
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