Listen "Episode 5, A Philosophy Of Software Design Part 1"
Episode Synopsis
Hi there my fellow gamedevs and welcome to another episode of the All Things Unity Podcast. Today we are going to look at the first of three alternatives to clean code.
We’re going to dive into a book called A Philosophy of Software Design by John R. Ousterhout. It’s such an amazing book with a lot of really great information.
In this episode I mention a talk he gave, which you can check out here. The visuals of deep and shallow modules are in shown here plus you can see and hear how passionate he talks about this favorite (deep) interface. You should check it out, it’s really great to see.
I also mention a guy called David Parnas somewhere in this episode, but never explain who he is so if you would like some information about him you can read it here.
I hope you enjoyed this episode and join me on the next one where we will continue our discussion about A Philosophy of Software Design.
And remember; With Unity, we can do great things.
We’re going to dive into a book called A Philosophy of Software Design by John R. Ousterhout. It’s such an amazing book with a lot of really great information.
In this episode I mention a talk he gave, which you can check out here. The visuals of deep and shallow modules are in shown here plus you can see and hear how passionate he talks about this favorite (deep) interface. You should check it out, it’s really great to see.
I also mention a guy called David Parnas somewhere in this episode, but never explain who he is so if you would like some information about him you can read it here.
I hope you enjoyed this episode and join me on the next one where we will continue our discussion about A Philosophy of Software Design.
And remember; With Unity, we can do great things.
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