Game: Timers and Terror Genuine consequences Scary gameplay vs scary aesthetic Gore in games Story through gameplay The power of a soundtrack Develop: Setting up consequences Story scale Doing more with less Devlog: Game is out and I'll talk about it next week. Designing next game, but scope is too big still Might just need a breather. Repeat: What moment to moment feedback does your game provide? If your game has a story, does the scale have the impact you want it to? Tip: Pause to check in with yourself. Don't just grind. (In life and in gaming)My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.comJoin our discord: https://discord.gg/GvYRtTQM9mSend me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
More episodes of the podcast Game, Develop, Repeat
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