In this episode, we discuss...Rapid iterationStructuring a project to optimize learningLearning to focus on small detailsFeedback loopsGame:Why a platformerQuick level design iterationTons of example projects to compare to"Is it fun" becomes obviousForces creativity or polishLevel/Data management & other challengesSmall changes, huge impactsDevelop:Accept commercial failureLearn first, sell later.Make a game you're happy withWhat makes a good learning project?Small with minimal scope creep potential.relevant to your interestsstrong feedback loop, easy to iterate/playtest.Sut:Sent out two pre-release copiesHad fun adding a little prank in oneNot expecting much critical feedback, but hoping for some.Mostly expecting a couple of bug catches, and any catastrophic feedback.Started work on the trailer, and paperwork for steamThe terror of approaching release.Repeat:What genre do you dislike, and why?Is there a version of that genre which you would enjoy?What genre do you love?What is a beginner project sized version of that genre? Switch up your routine.My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.comJoin our discord: https://discord.gg/GvYRtTQM9mSend me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
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