In this episode, we discuss...Fatal flawsPlanningCharacter personalitiesFF9's item skill systemGame:The futility of planningMusic makes the gameA few fatal flawsItem skill systemCharacter design/art styleExaggerated character personalities"Steinering"Develop:Are exaggerated character personalities applicable to a smaller scale game?Is it necessary to set an overarching theme to my game's story?What would make learning skills from items more enjoyable?Questions for your own projects:What tiny, frequently repeated elements of my game might need modified?What unexpected systems does my game have, and how can I test their impact on player experience?Are any characters in my game under or over utilized?My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.comJoin our discord: https://discord.gg/GvYRtTQM9mSend me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
More episodes of the podcast Game, Develop, Repeat
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