In this episode, we discuss...Simple but deep mechanicsPlayful game designTypes of playCombinatorial explosionsSatisfying realismGetting stuckGame:"realistic" elemental skillsExtremely simple yet innovative magic systemShows how much you can do by focusing on combinationsHumor and lighthearted dialogueFeels genuinely playful, rather than emotional, serious, or high-stakesDevelop:What makes the elemental skills feel so much more satisfying than in other games?How does the game invite you to have fun?Does the tone of the game shift my mechanical expectations significantly?Sut:Started digging in on music againcutting myself a ton of slack this weekQuestions for your own projects:What version of play does your game initiate? Emotional, goofy, dramatic, etc?Do your game mechanics "make sense," and should they?Are your controls responsive and tight? Do they behave as expected?What simple elements of your game have to feel right?My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.comJoin our discord: https://discord.gg/GvYRtTQM9mSend me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
More episodes of the podcast Game, Develop, Repeat
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