In this episode, we discuss...PacingAddictive gameplayColor palletsRewarding playersLevel DesignGame:Addictive gameplaySlot Machine feelingEvery moment an MMO level-upFast pacedHighly saturated color palletTotal and complete absorption in the gameplay loop, but oddly high stressDevelop:How does this game hook me so hard?Would this game have the same impact with a less saturated color pallet?Is it possible to feel relaxed while playing this game?How much stimulation is too much, in my own projects?Questions for your own projects:How stressful do you want your game to be?Where will your stress come from? (pacing, challenge, etc.)How do you reward your players?How often do you reward your players?What psychological effect does your color pallet have on the player?Is your game fun, addictive, neither, or both? And which do you want?My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.comJoin our discord: https://discord.gg/GvYRtTQM9mSend me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
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