Game: - Bringing the player into a specific state of mind - Deeply empathetic gameplay - Difficulty as an emotional journey - Resting points for the character help the player rest - Relatable CharactersDevelop: - How can we connect gameplay elements to the player's emotions (other than frustration)? - Could you make a game have an emotional story arc through nothing but mechanics and visuals? How? - What game mechanics could you use to convey anger, joy, calm, relief, etc? My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.comJoin our discord: https://discord.gg/GvYRtTQM9mSend me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
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