In this episode, we discuss open world game design, the idea of "tourist attraction exploration" vs "wilderness exploration," and also player customization.Game:Character CustomizationInviting exploration"Old school" open world designAllowing players to "break" the gameDevelop: What different ways are there to invite exploration? What elements of Morrowind's design apply to absolutely tiny indie games?(Tangent) Game design bugsMy first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.comJoin our discord: https://discord.gg/GvYRtTQM9mSend me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
More episodes of the podcast Game, Develop, Repeat
We do not know your name or where you live, but the map says you were here. Thank you for stopping by — every flag below is someone who came to say hello.