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Scaling User-Generated 3D Worlds in ROBLOX

20/08/2026 46 min

Listen " Scaling User-Generated 3D Worlds in ROBLOX"

Episode Synopsis

This time, we will talk about the presentation given by Sergey Makeev, Senior Technical Director at ROBLOX, during SIGGRAPH 2026. In it, he details the development of a rendering architecture called SLIM, designed to optimize the diversity of user-generated 3D worlds to run on devices ranging from VR headsets to smart TVs, without a fixed memory budget or a uniform art direction.Full presentation:https://advances.realtimerendering.com/s2026/content/SMAK_SIG26_SLIM-Scaling_User-Generated_3D_Worlds_on_Roblox_8_Aug_2026.pdfOriginal Copyright Free Music written, performed, and produced by TrackTribehttps://www.youtube.com/watch?v=HK9z2cR8nlM&list=PLFEJ2E5exsjrjRzhJdOYOmTlcYfK3Hz7_